Smite online game review




















Games are over too quick or you spend ages getting beaten badly and no one wants to surrender. Normally the guys that have overfed the opposition. Give this one a miss … Expand. Play Video. Essential Links. By Metascore By user score. All Current Games ». God of War. Psychonauts 2. The Forgotten City. Clone Drone in the Danger Zone. Exo One. Age of Empires IV.

Halo Infinite. The Artful Escape. Unbound: Worlds Apart. These are both defensive structures which deal physical damage, but phoenixes also serve as inhibitors; destroying one will spawn stronger minions in that lane.

Joust is a simpler version of Conquest; it is a 3v3 with only one lane enclosed in jungle. Players start at level 3 in this mode to speed things along and compensate for the smaller map by placing more focus on combat.

There is also Siege, a 4v4 with two lanes and a moderately sized jungle. Like Joust, Siege starts players at level 3, but distinguishes itself with a creature known as the Juggernaut.

The names of the game modes are indicative of the play-style. With only one lane, Joust emphasizes jousting, or combat, whereas Siege is more concerned with pushing lanes, and brings in the Siege Juggernaut to help teams do so. There is also Assualt, a 5v5 in which players are given random gods. However, Assualt comes with a balancing mechanic built in such that either both teams have a god with a heal or neither does, eliminating the sinking feeling when the enemy has sustain for days.

There is no Titan in this game mode, and no lanes. The map of Arena is just that, a 5v5 arena in which teams start with points and compete to lower the enemy to zero first. The ranked system is known as the League, and goes from Bronze to Master. Each season is divided into several two-month rounds, in which players can receive rewards in the form of shiny icons and badges.

The professional scene is growing, with teams from across the world competing for a huge prize pool. This cannot be overstated, as it is easily the most interesting aspect of the game. And yes, it does make a huge difference. Positioning is even more important and for casual MOBA players, fear not, it actually feels important, too because you have to be where you can hit the enemy gods — you, the god, not you-the-person controlling the god.

You have to aim all your attacks and abilities, and rushing in and out of combat is quite the… rush. All joking aside, the third person perspective really puts an exciting spin on things. The WASD movement is simultaneously intuitive and fresh. Towers tower over you, as do phoenixes, titans, and large jungle creep. Speaking of which, the new angle changes the game in another crucial way: map awareness. Without the overhead view, it becomes a lot easier to fall victim to heartless ganks.

Besides, wandering around the jingle-jangle-jungle is exciting. The Smite jungle is pretty expansive with multiple neutral camps with buffs for speed, damage, and mana regen, as well as larger camps in Conquest that give global gold or team buffs. It can be a bit maze-like at times, especially when looking at the paths and bushes from behind your character instead of above, but that also adds an element of danger.

While you face a jungle monster that actually manages to look threatening with the new angle, you open yourself to enemy ambush.

There are three types of items in Smite: actives, passives, and consumables, with each class getting its own slots.

Most gods have four distinct abilities, with their ultimate becoming available at level five, but some ultimates change the functionality of the other skills, essentially giving six different ones with skillful animation and particle effects. You cannot generalize and categorize the abilities.

They are very unique and have mechanics of their own. This feature automatically levels your abilities and buys you items accordingly to your character, which is a great way for beginners to get into the game. A new perspective on familiar game design can make everything feel fresh again. For example, the way Smite places the camera down behind your character instead of viewing from up above drastically transforms familiar MOBA mechanics, creating a refreshing take on a genre that rarely strays from its tried-and-true formula.

Beyond the new angle, Smite's features help ease new players in, while its entertaining modes present special rewards for those who stick around. Smite borrows its characters from seven different religions, and developer Hi-Rez does a wonderful job incorporating their familiar mythological backgrounds straight into tactical MOBA roles — the Greek demigod Hercules is a burly melee character, while Zeus flings lightning at his enemies.

I was pleased with the huge variety between the 51 available Gods, and their impressively detailed models. Without the overhead view of the map, it's challenging to keep tabs on enemies and easier to sneak up on unsuspecting players. I loved this element because it encouraged me to leave my lane more often to pick up kills, which led to a more dynamic and changing flow of action.

Minions in Smite defend their Gods with hard-hitting attacks, but what I like about them is how when they're killed, everyone in the area earns experience and gold — not just the person who scored the last hit. While last-hitting is a test of skill in other MOBAs, not having to worry about it in Smite encourages more team fights against Gods rather than constant item farming.

In other ways, Smite is more traditional. Each of its five-on-five, three-on-three, and all-random all-middle maps feature MOBA staples, including towers to destroy and a jungle with neutral monsters that provide passive buffs when slain. Yet the twist of having battles against boss-like Phoenixes and Guardians in the place of destroying a defenseless Nexus or Ancient gives it some unique flavor. Rain lightning down upon your foes as Zeus, assassinate from the shadows as Loki, or transform and trick your foes as the Monkey King, Sun Wukong.

Which God will you choose? From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits. Never played a battle arena before? Aspiring pro? See all. Customer reviews. Overall Reviews:. Review Type. All 94, Positive 76, Negative 18, All 94, Steam Purchasers 1, Other 93, All Languages 94, Your Languages 52, Customize.

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